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Players each take a playing card without looking at it and put it on their forehead so others can see it. Players then assume characters and mingle with one another as they would at a reunion. Everyone tries to determine their positional status by how others engage with them. After mingling for a while, without looking at their cards, players line up from low (Ace) to high (King). Then players look at their cards to see how well status was communicated.
Game tapes are what sports teams use to analyze their performance after playing a game. It’s a good way to review the details of what happened once players are no longer caught up in the heat of the moment. Game tapes are also valuable tools for inter-actors. Playing in an interactive scene is different from watching one. It’s easier to see things from the outside that you may have missed while you were playing. Reviewing your work from a more objective perspective helps you see what you’re doing well and what can be improved.
A book of exercises to build the skills and sensitivities to do the varied forms of Theatre of the Oppressed. Also includes detailed definitions, explanations, and examples of the T.O. interactive theatre forms.
Stories are full of surprises that disrupt protagonists’ expectations.
In interactive performance, spects are co-creators of the story. When they initiate offers on their own, spects are activated. Some spects are fully activated from the get go. They’re saying and doing things all on their own. However, most spects have some degree of hesitation. Here are ways to activate spects when you need to.
The Gimme Getter is a mobile training app that delivers random suggestions, tracks time, and counts repetitions. It can even serve as a virtual partner when you’re training by yourself.
When playing a scene, focus shifts between players. One has focus, then another. This is give and take.
Spect’s offers aren’t always the most exciting, which isn’t necessarily a problem. Interesting scenes can be built out of ordinary offers. However, when it’s time to take things up a notch, it helps to have ways to make spects’ offers take on more weight. Here are some ways to give weight to spects’ ordinary offers (as well as your own).
The given circumstances of a scene consist of any story elements that affect characters’ behaviors. They include the context of character, activity, and location. Other things like backstory, goals, and historical context can also come into play.
If uncertainty or fear inhibit you, start playing. Don’t try to figure things out. Uncertainty is overcome by doing, not thinking. Step up, take action, and follow impulses before you know where they will lead. Treat fear and uncertainty like a green light and go before you know.