The Encyclopedia of Interactive Performance

 » Entrust

Entrust

to give trust before it’s been earned


Interactive play requires trust between the players. When you trust spects, they’re more likely to trust you. The challenge is, trust needs to be present from the moment you begin to play, so there’s no time for it to be earned. This is why inter-actors need the ability to entrust spects before the trust has been earned.

Updated: August 22, 2024

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Encyclopedia of Interactive Performance