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a question that clarifies motivations by asking “Why?”

One of the best ways to understand spects more deeply is to ask the question “Why?” Spects’ answers illuminate their values and priorities. This is useful information when playing the spect’s story.

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a question that is answered either “yes” or “no”

A yes/no question gets you one of two answers—”yes” or “no.” Although the responses are limited, there are several ways that a yes/no question can be useful.

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If you know that it’s time for a scene to end, talking more only makes the scene run longer. Stop talking, hear what the other player has to say, and respond with a physical button, and let the scene be over.

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Encyclopedia of Interactive Performance