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Two players play a scene in which Player A anticipates all of Player B’s wants and needs and addresses them before being asked.
Players intentionally play a scene that is going nowhere. After a while, an outside observer calls out a scene booster from the list below, which one of the players applies.
This convention is used in training, rehearsals, and theatrical performances. The word “scene” is called out to indicate that the scene is over. This may be done by someone observing the scene or by an inter-actor playing within the scene. In theatrical performances, the stage manager calls the scene in the booth to bring down the stage lights.
Two players play a scene with an outside observer identifying causes and telling each player what to do next. (E.g., “Because she sneezed, you hand her a tissue.”)
Two players play a scene with one as the inter-actor and the other as the spect. The inter-actor draws ideas from the spect by giving them choices and asking open-ended questions, echo questions, and “why” questions. Additionally, the inter-actor pays attention to the spect’s behaviors and actions. The inter-actor’s objective is to follow and incorporate each choice, idea, and behavior of the spect
A scene is played in which Player A is the inter-actor and Player B plays as a difficult spect.
There are many ways to practice interactive performance technique. Here are the four standard modes.