The Encyclopedia of Interactive Performance

Encyclopedia search

Exercises

Players mingle and find a partner. Player A tells Player B how to respond—either by accepting, blocking, following, resisting, building, or amplifying. Then Player A makes an offer and Player B responds as instructed. The players trade roles and the process is repeated. After that, the players go find new partners and repeat the process.

Topics

For anything to become second nature, you need to do it multiple times. Pianists do their scales. Ballerinas do their barre. To become a great inter-actor, there are many skills that need to be repeated until they become second nature.

Topics

There are many ways to practice interactive performance technique. Here are the four standard modes.

Topics

The Gimme Getter is a mobile training app that delivers random suggestions, tracks time, and counts repetitions. It can even serve as a virtual partner when you’re training by yourself.

Exercises

Take different emotional hits off a series of random offers. If practicing alone, use an online random sentence generator to create the initial offer.

Exercises

A drill in which Player B makes random offers and Player A makes them relevant to either of their characters.

Exercises

Two players play a scene in which they build the context of the scene. After each player has made three offers, Player B makes a wildcard offer that is unrelated to the scene. Player A incorporates the wildcard offer with the scene at hand. Then the process is repeated in a new scene, with Player A introducing the wildcard and Player B connecting it to the scene.

Exercises

Two players engage in a conversation. The dialogue is spoken at a conversational rate. When one player stops talking, the other player immediately starts talking. The goal for both players is to release control over what they say and speak before they know what they are going to say.

© 2024 Interactive PlayLab
Subscribe for encyclopedia updates

Encyclopedia of Interactive Performance