The Encyclopedia of Interactive Performance

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Exercises

Player A and Player B each play a character that they have developed. They determine (or are given) a circumstance in which their characters might encounter each other. They play out a scene that illustrates particular traits, perspectives, and characteristics of each of their characters.

Topics

One of the joys of being an actor is the process of creating a character. Here are some common elements that help to define who a character is.

Topics

Life without relationships is like solitary confinement. We’re hard-wired to connect with each other, even when we play in fiction. We engage in make believe the same way we do in life—through relationships.

Exercises

Pick five physical status behaviors. Shoot a two-minute dating profile video for a character, embodying the status behaviors.

Topics

When spects play as characters, they’re freed to say and do anything. They no longer need to worry what others might think because they’re playing as characters, not themselves. Spects can play in whatever way they like, and when it’s over, chalk it all up to the character.

Exercises

Two lines of players face each other, each person’s partner being the person directly opposite. One partner endows the other from a list of spect endowments, then the other endows the first from their own list. Then each moves to their respective right and repeats the process with a new endowment.

Topics
a person who engages with the world through emotions and senses

Feelers focus on the senses. The feelings they care about may be their own, or those of others. Things like food, comfort, pain, and emotions are the priority. Their language includes words related to the senses. (“I’ve got the sense that…” “I hear you.” “It feels right”) Emotional sounds are also part of a feeler’s expression. (Mmmm. Ah. Oooh.) Feelers take actions based on emotions and intuition.

Exercises

Two characters meet for a first date.

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Encyclopedia of Interactive Performance