The Encyclopedia of Interactive Performance

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creating the environment through the use of mime and imagination

Some interactive forms are played in imagined worlds where the location lives in the imagination. Engaging with imaginary elements in the environment is referred to as space work.

Exercises

Think of an activity that involves many actions. Make a list of as many related actions as you can think of. Here are some activities to get you started.

Exercises

Player A engages with a space-work object while playing a scene with Player B. When Player B knows what the object is, they engage with it too.

Topics

There are many ways to practice interactive performance technique. Here are the four standard modes.

Exercises

Two characters meet for a first date.

Exercises

Players do a simple activity that involves an object. Then they break down the activity into segments. They do the activity again, saying “Begin” at the start and “End” at the completion of each segment. The activity is repeated a third time, without saying “Begin” or “End.”

Topics

When the setting for a scene is visible—whether in the real-world, a virtual world, or on a physical set—the location is automatically established. However, when the environment only exists in the imagination, the location needs to be established by the players.

Exercises

A player engages in a simple activity. When “Explore” is called out, the action being done is explored more deeply. When “Advance” is called, the action of the activity progresses. Exploring finds more details in the present moment, while advancing moves to a new action of the activity.

Exercises

Player A establishes an activity using oblique offers. Player B joins in when the activity becomes obvious. Both players go deeper into the details of the activity without advancing the plot.

Topics
showing how something is done so spects can do it themselves

Spects play in foreign worlds yet they’re expected to behave as natives. Modeling allows spects to see how things are done so they can do those things themselves.

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Encyclopedia of Interactive Performance