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See Establishing locations
Two players play a scene in which Player A establishes the location using oblique offers. When Player B knows the location, they state it explicitly as a part of the dialogue.
When the setting for a scene is visible—whether in the real-world, a virtual world, or on a physical set—the location is automatically established. However, when the environment only exists in the imagination, the location needs to be established by the players.
When you identify fictional locations with details and titles, they feel more real. “Home” is generic. “Condo” adds detail. “The condo at Glenwood Estates” conjures up the feel of a real location.
When playing in imagined-world stories, engage with the physical environment through space work. This avoids the trap of talking heads and introduces elements that can be reincorporated later on. If spects seem uncertain about the location, clarify it with a defined offer.