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A scene is played in which Player A tries to activate Player B. Player B begins by not engaging, simulating unconscious offers that a spect might make. Player A justifies Player B’s unconscious offers within the context of the scene.
Sometimes you need to change a spect’s offer. They may have blocked a critical story element or introduced an anachronism. Instead of blocking the offer, which disempowers the spect, reinterpret the offer in a way that makes it appropriate to the story.