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The Gimme Getter is a mobile training app that delivers random suggestions, tracks time, and counts repetitions. It can even serve as a virtual partner when you’re training by yourself.

Exercises

Play a scene in which each offer you make is dictated by someone directing either “information,” “emotion,” or “action.”

Exercises

Players mingle and find a partner. Player A tells Player B how to respond—either by accepting, blocking, following, resisting, building, or amplifying. Then Player A makes an offer and Player B responds as instructed. The players trade roles and the process is repeated. After that, the players go find new partners and repeat the process.

Exercises

A scene is played in which Player B periodically dictates how much Player A should resist by holding up one to three fingers. One finger is a speed bump, two fingers is a pushback, and three fingers is full conflict.

Exercises

Players intentionally play a scene that is going nowhere. After a while, an outside observer calls out a scene booster from the list below, which one of the players applies.

Exercises

A character is grilled by an interrogator about the character’s perspectives and details from the character’s life. Questions come hard and fast. Answers are given immediately without allowing time to think.

Exercises

Say a random word. Then say words or phrases that are all related to the first word. Track how many words or phrases are generated in one minute.

Exercises

Make a verbal offer that incorporates a random word from the Gimme Getter. Make as many offers as you can in two minutes. (2 minutes)

Exercises

Say as many unrelated words or phrases as possible. Track how many you can generate in one minute.

Exercises

Treat Twitter tweets as though they were things said to you in a scene. Use the Gimme Getter to call up a random way to respond (e.g., follow, build, amplify, etc.). Keep repeating the process, getting new ways to respond and new tweets.

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Encyclopedia of Interactive Performance