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There’s a big difference between “I like your house.” and “ I can’t believe you own a beach bungalow here in Malibu.” The difference is the detail that paints a specific picture.
When playing in imagined-world stories, engage with the physical environment through space work. This avoids the trap of talking heads and introduces elements that can be reincorporated later on. If spects seem uncertain about the location, clarify it with a defined offer.
When you want spects to expand on an offer that they’ve made, follow up with an echo question. It invites them to add more detail without making it feel like an interrogation.
When you attribute fictional details, you are endowing.
The given circumstances of a scene consist of any story elements that affect characters’ behaviors. They include the context of character, activity, and location. Other things like backstory, goals, and historical context can also come into play.
An expert is anyone who has specialized knowledge. As an inter-actor, you play people from many professions and walks of life. It might be a senator, a scientist, or a psychic. The more you know, the more you have to play with, but you can’t know it all. Here are some ways to play experts with limited knowledge.
Say a random word. Then say words or phrases that are all related to the first word. Track how many words or phrases are generated in one minute.
Research a topic that you don’t know much about. Then play a scene in which the research topic is relevant.
One player makes an undefined offer. The other player responds with a defined offer that clarifies the undefined offer. Players take turns initiating and responding.