The Encyclopedia of Interactive Performance

Encyclopedia search

Topics
talking about one thing while doing something else

When you’re engaged in a physical activity, talk about something else. This helps you release control over what you’re saying, which can lead to fun discoveries. It also allows you to use the activity as subtext.

Topics

It can be scary to move forward when you can’t see what’s ahead. (Try going for a blind walk.) When you don’t know where things are going, don’t let “not knowing” keep you from moving forward. Advance with confidence. See where the story and the spect will lead you.

Topics

Athletes, musicians, singers, and dancers all warm up. So do inter-actors. A warm-up prepares your mind and body before you practice alone, train with others, or perform with an audience.

Topics
a question that clarifies motivations by asking “Why?”

One of the best ways to understand spects more deeply is to ask the question “Why?” Spects’ answers illuminate their values and priorities. This is useful information when playing the spect’s story.

Topics
a question that is answered either “yes” or “no”

A yes/no question gets you one of two answers—”yes” or “no.” Although the responses are limited, there are several ways that a yes/no question can be useful.

Topics

If you know that it’s time for a scene to end, talking more only makes the scene run longer. Stop talking, hear what the other player has to say, and respond with a physical button, and let the scene be over.

© 2024 Interactive PlayLab
Subscribe for encyclopedia updates

Encyclopedia of Interactive Performance