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Exercises

Two players engage in a conversation. The dialogue is spoken at a conversational rate. When one player stops talking, the other player immediately starts talking. The goal for both players is to release control over what they say and speak before they know what they are going to say.

Exercises

Vomit out language without controlling the words that show up. The moment that something starts to make sense, alter the course.

Exercises

Do an arbitrary physical motion, then justify what action you might be engaged in. See how many you can do in two minutes.

Exercises

Make a verbal offer that incorporates a random word from the Gimme Getter. Make as many offers as you can in two minutes. (2 minutes)

Exercises

Say as many unrelated words or phrases as possible. Track how many you can generate in one minute.

Exercises

Dance to a piece of music as sensuously as possible. Relish all of your senses as you move. Revel in the pleasure of sensation. Allow yourself to be vulnerable.

Exercises

Go to a website that sells many kinds of things. For three minutes, scroll quickly through the website, and put things that strike your fancy into the shopping cart. Trust your impulses. When the time is up, consider what’s in the cart, then empty it. Repeat the process a second time.

Exercises

A player assumes a character and is asked about simple details in their life. The player answers, beginning to speak as soon as the question has been asked.

Exercises

Players stand in a circle. One player throws a sound to another player. The receiver catches the “soundball” by repeating the sound that was thrown. Then the receiver throws a new sound to someone else. Keep the soundball moving as quickly as possible.

Topics
when dialogue bounces back and forth between two characters.

Like many interactive techniques, ping pong can either be a useful tool, or a counter-productive monkey wrench. Let’s start by addressing the monkey wrench in the room.

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Encyclopedia of Interactive Performance