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Two players engage in a conversation. The dialogue is spoken at a conversational rate. When one player stops talking, the other player immediately starts talking. The goal for both players is to release control over what they say and speak before they know what they are going to say.
Do an arbitrary physical motion, then justify what action you might be engaged in. See how many you can do in two minutes.
Make a verbal offer that incorporates a random word from the Gimme Getter. Make as many offers as you can in two minutes. (2 minutes)
Say as many unrelated words or phrases as possible. Track how many you can generate in one minute.
Dance to a piece of music as sensuously as possible. Relish all of your senses as you move. Revel in the pleasure of sensation. Allow yourself to be vulnerable.
Go to a website that sells many kinds of things. For three minutes, scroll quickly through the website, and put things that strike your fancy into the shopping cart. Trust your impulses. When the time is up, consider what’s in the cart, then empty it. Repeat the process a second time.
A player assumes a character and is asked about simple details in their life. The player answers, beginning to speak as soon as the question has been asked.
Players stand in a circle. One player throws a sound to another player. The receiver catches the “soundball” by repeating the sound that was thrown. Then the receiver throws a new sound to someone else. Keep the soundball moving as quickly as possible.