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adding detail to an offer

When you respond to an offer by adding details, that’s a build. The additional information builds out the context of the story. You can build using verbal or physical offers.

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an offer that fits well with another offer, without being identical

A complementary offer adds something new and relevant to another offer.

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an offer that clearly establishes a story detail

Defined offers establish story elements in unambiguous ways. When the details of the fiction are clear, it’s easier for everyone to play.

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verbal particulars that make a fictional world seem real

There’s a big difference between “I like your house.” and “ I can’t believe you own a beach bungalow here in Malibu.” The difference is the detail that paints a specific picture.

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going along with the intention of an offer

When you follow an offer, you go along with the idea behind it.

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Spects are your co-creators. You want them making offers. When they do, the way you respond depends on how they’re playing. Here are some good rules of thumb.

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If thinking is like walking, one might assume that thinking fast is like running. It’s not. Walking fast and running are two entirely different skills. It’s the same with thinking. Thinking fast isn’t really thinking at all. It’s responding. Thinking is slow and methodical. Responding is quick and intuitive. To think fast, you don’t think, you respond.

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There’s nothing wrong with questions. They’re valuable in many ways. However, if you resort to questions because it’s hard to make statements, that’s a problem. You need the ability to make offers as statements because it’s a clear way to establish context. Here are some ways to turn questions into statements before you speak.

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making an offer without external support or prompting

When you initiate, you give the spect something to respond to. This helps at the beginning of a story, when spects are more comfortable responding than initiating.

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If making stuff up is scary or hard, consider this: You make up stories every night when you dream. You can already make stuff up. You just need to tap into that ability when you’re awake. There are two ways to do that: inspiration and invention.

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Encyclopedia of Interactive Performance