The Encyclopedia of Interactive Performance

Encyclopedia search

Topics
being present and silent while waiting for the spect’s response

Sometimes spects need time before they respond. While waiting, if you fill the space with language, it keeps spects from speaking or taking action. When you want a response from the spect, stay quiet. Hold the silence. This allows room for spects to say or do something.

Exercises

Go where a variety of people are gathered together, e.g., on a subway, in a store, at a park. Observe individuals and guess what they might know about or be good at. Describe how you could incorporate each person’s strength if they were a spect in a given scenario.

Topics
telling the spect what to do

In interactive performance, you need to get spects doing things. An easy (but counter-productive) way to accomplish this is by telling them what to do. In other words, instructing them. Unfortunately, this approach also makes things more difficult. If you instruct spects, they may do as they’re told, but they’re unlikely to do anything more. Instead of generating their own ideas, they’ll wait for further instructions. To keep them active you have to keep giving them instructions. It’s a lot of work, and frankly, it’s not much fun. Part of the fun of interactive play is being surprised by the unexpected things that spects bring to the table.

Topics
making it seem right when the spect doesn’t speak

When you’ve said something and the spect doesn’t respond, it can either feel awkward or appropriate. It all depends on how you handle it.

Exercises

A scene is played in which Player A tries to activate Player B. Player B begins by not engaging, simulating unconscious offers that a spect might make. Player A justifies Player B’s unconscious offers within the context of the scene.

Topics

When spects feel the impulse to speak, they often take in a sharp little inhalation of breath. It’s a subtle, but clearly recognizable sound if you’re paying attention. When you hear it happen, stop whatever you’re saying and find out what’s on the spect’s mind.

Topics
showing how something is done so spects can do it themselves

Spects play in foreign worlds yet they’re expected to behave as natives. Modeling allows spects to see how things are done so they can do those things themselves.

Topics

The more you talk, the less spects contribute. Allow room for others to speak. Say one sentence, maybe two, then be quiet. See what the spect has to say, and respond to that. This tool gets spects verbally activated and produces good give and take. It also keeps you from talking too much.

Topics
giving excessive positive reinforcement

It’s good to reward spects with strokes when they exhibit desired behaviors, but beware of over-stroking. When strokes are too big, they feel fake. Keep strokes real and genuine or spects will feel like you’re patronizing them.

Topics
gradually increasing challenges to increase spect confidence and investment

When spects start to play, they’re often nervous. They’re worried that others will judge them and don’t want to look stupid. You can help spects overcome their fears through ramping.

© 2024 Interactive PlayLab
Subscribe for encyclopedia updates

Encyclopedia of Interactive Performance